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Take On Helicopters

Take on Helicopters is the brand new helicopter game from Bohemia Interactive. Set above beautifully rich landscapes, it challenges players to master an ..

The brand new helicopter game from independent developers Bohemia Interactive – creators of the award-winning military-Sim series Arma 2. Built upon over 10 years of experience in cutting-edge simulator development, Take On Helicopters immerses players within beautifully rich landscapes and an authentic flight model. User reviews: Mixed (374 reviews) Release Date: Oct 27, 2011 Just Updated Take On Helicopters Now Includes Two Free DLC! Take on Helicopters - Rearmed Take On Helicopters: Rearmed is a free official DLC for Take On Helicopters. It seamlessly merges Arma 2 and Arma 2: Operation Arrowhead content into the game. Fly your helicopter over the gorgeous autumn landscape of Chernarus, dodge incoming fire from a myriad of Anti-Air weapon systems, and fight in massive combined arms operations. Take On Noisecontrollers is an entirely free DLC for Take On Helicopters. Fusing two seemingly disconnected worlds, it is one of the first forays of hardstyle music into gaming. The exciting collaboration between DJ and producer duo Noisecontrollers and Bohemia Interactive, has produced a fun expansion for everyone to enjoy. Owners of Take on Helicopters will automatically download this content the next time they update their game. About This Game The brand new helicopter game from independent developers Bohemia Interactive – creators of the award-winning military-Sim series Arma 2. Built upon over 10 years of experience in cutting-edge simulator development, Take On Helicopters immerses players within beautifully rich landscapes and an authentic flight model. The player takes on the role of a civilian helicopter pilot. Harry Larkin’s aviation business has fallen on tough times. Built up over decades, it’s now only days away from closure. His sons face an uncertain future, struggling to save the company their father spent his whole life building. Together, they must take on contracts and competitors; together, they take on helicopters! Take your first steps towards mastering rotor-wing flight across a massive range of enjoyable challenges, or create your own missions using the powerful easy-to-use mission editor. Take to the air above two beautifully rich and expansive environments, based upon real-world North American and South Asian terrain-data. Take on cutting-edge technology, helicopters modeled in stunning detail, a large-scale, open-world sandbox and authentic flight dynamics… Take On Helicopters Offers: High fidelity flight dynamics modelling Richly modelled helicopters & cockpits Expansive & detailed environments Powerful & intuitive mission editor Multiplayer – co-op & competitive scenarios video of me doing one of the extreme time trials in this game: https://www.youtube.com/watch?v=zzOpNE7_YK0 Take On Helicopters has similar strengths and weaknesses to the ARMA series, only more so. It tries to bridge the gap between simulators and conventional video games, which it does with some success. There are few niche games like this, so it is good when one shows up, even if it is not perfect. It reminds me a bit of SimCopter from 1996. Realism and flight physics are very good but not perfect. There is a start-up procedure, but it is simplified. There is no autopilot but there is an optional auto-hover helper. The controls have the same kind of problems as in ARMA, and I had to spend a long time tweaking them. Unlike most sims, you control a human as you would in any shooter game, who in turn can board and pilot helicopters realistically. There is a career mode that has interesting missions and a decent believable story. It takes 10-15 hours but I wish it was longer. There is also a small management aspect - you can buy new equipment, inspect your helicopter, and pay for maintenance to prevent breakdowns. While the voice acting is good, it does have a low-budget / mod feel with crude character animations etc. And as with ARMA, some missions were a bit difficult, and had unreliable scripting, forcing me to retry a few times. Overall, I still enjoyed it. Then there are the more challenging time trials, where you have to fly as fast as you can through virtual hoops placed between buildings and under bridges etc. The courses range from moderate to insane - these are awesome, but require you to have mastered the helicopter controls . They are probably the most intense and challenging races I have tried in any game, partly thanks to the additional vertical dimension - car racing games are so 2-dimensional by comparison (pun intended). Contrary to what most say, the graphics look good and I get a decent 60 fps with only ocasional slowdowns to 40 fps (with an i5-4570 and overclocked GTX660). The Seattle environment is detailed and beautiful. I did have to carefully tweak the video settings though. My youtube video stutters a bit but that is just youtube, the game was smooth. Sadly multiplayer does not work, due to the gamespy server shutdown. While you can just about play with a keyboard or controller, you really do need a '3-axis + thruster' joystick (about $30). Despite its flaws, I would strongly recommend this to mature patient gamers willing to try a flight sim. Take On Helicopters, another great game made by Bohemia Interactive. Rating at the moment: 7.5/10 Take On Helicopters(TKOH) is a semi-realistic helicopter simulator based on the Arma 2 Real VIrtuality 3 engine, which also runs DayZ standalone, an insanely popular game. As you fly around cloudy morning Seattle, you listen to nice music on your phone, and attempt to deliver cargo, passengers, give ppl joyrides, etc... On full realism, it gets tougher to fly, adding to how fun the game is. The atmosphere of the game is great, and it just feels amazing. What could be wrong? Well, the controls are clunky, and the game gets very repetitive. The game is very badly optimised, and even clocks 20 fps average on my 2k workstation rig. Close up, the map looks awful. This takes away hugely from the game, making my rating plummet. Sound: epic Visuals: good enough Bugs: not very many Replayable: I doubt you could finish the story without dying of boredom. Content: Considering that the map is 3.8k square kilos, the map is quite nice, however close up, not really. Developers: Game is quite old, doesn't have many updates. Voice acting: Bohemia was never good at voice acting, and this is no acception. What is Needed: More content (music, helos, a little more map detail) More players (which they can't really change :/) Better Multiplayer OPTIMISATION Is it worth buying? That would be your choice. The game is epic, but has many flaws. I would suggest getting it on discount. I don't understand why there are so many negative comments on the game, I've played Microsoft Flight Simulator X and Longbow II as well as Take on Helicopters, and all have their strengths and weaknesses, but this game felt like I was actually learning to fly a helicopter as some of the fast paced missions stumped me for a bit, but with persistence and saving at key points, it has been a very good experience. Should I play this?: If you enjoyment of being immersed in a good story, and upgrading the various helicopters to take on more missions, this will not disappoint. The military sims are enjoyable, and definitely challenging, but seem to hurry past the learning to fly and focus more on combat. There is a good mix of civilian, transport, and law enforcement/military missions which allow you to earn money and buy all the upgrades, there can be an issue if you sell a helicopter you need, so picking up extra missions is helpful. I would do often walk around inspections of each heli before taking on a mission to significantly lower the repair bill. Realism: Without a doubt, this is the most realistic feeling physics in a flight simulator I've played to date. With flight Simulator X I almost feel the helis were an afterthought addition because it lacks certain flight physics that require the constant adjustments required to keep the helicopters in flight. In Take On Helicopters, the wind and added weight of personnel and cargo changes how the helicopters fly, the copters accrue damage and can feel like a rickety bucket of bolts, giving an impending doom feeling before they ultimately reach maximum entropy and fall out of the sky. I had more than a few instances where I killed the Huey because I failed to properly finesse them through the trial without burying the throttle and burning out the engine. Bugs: Every simulator has it's glitches, I've seen more glitches in Flight Sim X than I have in TOH. Only one instance have I seen a glitch and pressed escape, then selected skip in the menu. I own this game quite a while, occasionally taking free flights in Seattle and i must admit - level of detail in envelopment is far beyond for any flight simulator game even today. There is probably thousand of different models for buildings, not only for landmark, but any major building have it's own model and detailed texturing. Those also all collision enabled, meaning you can crash or land on. Even trees are crashable 3D models. You can even land and get out of your bird and start playing ARMAII in Seattle. Or in normal ARMAII maps - if you own it in Steam. I was so looking forward to start playing single player campaign, imagining limitless country of fun with all goodness above combining with full range of civil helicopter's activities, starting with simple taxi missions and ending with sling load operation and search-and-rescue mission using FLIR (thermal vision camera). To my very disappointment there is - as we russians say - one spoon of ♥♥♥♥ in barrel of honey. And it's flying itself. I'm not IRL pilot so i can't explain things in the right worlds, but i own (and fly almost daily) DCS UH-1 and X-Plane 10 with some payware helos, so i guess i know that is right and that is wrong. And TKOH helicopters are behaves wrong. More of that - they all share same dynamics, just with different coefficients. For example all of them have same speed. It's not like i didn't notice that playing free flights, i just thought i could deal with slow response, overreacting titling and nonexistent transition on lightest bird in campaign. Turns out what with adding more power by coefficients thing only becomes worse, so heaviest copter not only overreacting inputs (but still slow) but tends to get lift with smallest lateral movement and suddenly drop it then you manage to get steady. Combined with oversaturated (remember - we have add power) tendency for forward movement (you need a several degrees of back pitch to hold it in place) makes most docile and presumable easy to hover craft unmanageable. So on second container in 7th mission of campaign i ragequit. Speaking of campaign - in 7 (+2 sidemissions) missions i did, there was only two civilian missions. Three if you count whale seeing mission, but single engine helo without emergency water landing equipment not sounds like civilian job for me here. And there is more of such nonsense. Why two-engine helicopters goes down after one failed? Yeah we have two turbine for fancier look. Why we need rope insertion on flat roof in heavy wind, especially after i perfectly landed before mission marker even appears. Concluding, i wouldn't recommend this game to any flight sim enthusiast. Despite perfect envelopment flying itself is unbearably broken and won't be fixed because of 3rd party component BI have to rely here. CAUTIOUS THUMBS UP: *THE FREE DEMO HAS VIRTUALLY THE SAME CONTENT AND ENTERTAINMENT VALUE* I DO like it, but wouldn't buy it until you try the demo first. But its saving grace is the "Reloaded" update in the full game which means you can fly around in maps from other BI games (Arma1, Arma2 chernarus, tavania etc), which makes it cool and worth the money (the demo can't run mods and addons) Unless its in a Steam Sale I wouldn't recommend this as a standalone heli-sim when there are far better (and free) flight simulators out there with a lot more content. But if you just want to chill out flying an easy helicopter around, the sound effects are ok, the missions are fairly simple and basic, but at the end of the day most people will have to leave the graphics on medium and probably just fly around a bit in free flight while they're waiting for dinner then put it down and forget about it for a while. on a scale of 1 to 10 for being memorable: 4 TL:DR Maybe I missed the point of this game - But it doesn't seem to have a unique selling point or do anything particularly well enough to make you come back to it very often Take on Helicopters is fairly accurate simulator for helicopters, although some aspects could use some improvement. But TOH also is a vehicle simulator. You can do dough-nuts in a Hummer if you like, or jump hills. It also models bullet trajectories pretty good. TOH is more than just a helicopter simulator. It is a gaming platform for player made missions. Single and multi-player. Flying Helicopters in accurate flight models has a bit of a learning curve. This is what makes TOH good and bad. Good for hard-core simmers, bad for the kids that just want to shoot something. Career mode is just training to teach you to fly and get used to what the game offers. Player made missions is where the real action is. Well worth the money. -First Day Reviews- ======= Highlights ======= - Best User Friendly Helicopter Simulator - Wide Selection Of Choppers - Tons Of Fun Missions With A Cheesy Story - Awesome Flying Physics - Relax To Music And Fly Around Seattle! ============= Journal Experience ============= Journal Entry 1 I chose to fly the smaller black scouty chopper and after getting it in the air and learning the basics on flying I took off to venture the city. I was able to enjoy relaxing music and glide around Seattle taking in the sites. Beautiful vistas and sun flares bouncing off my windows, true relaxation. Journal Entry 2 After a slightly more aggressive song entered my headphones I decided to test the limits of my chopper and dropped it closer to street level. I tested my skills by following a black Suv at 15M off his roof for what seemed like an hour, im sure the driver will go home paranoid tonight thinking the government is after him. Journal Entry 3 Landed inside the stadium field in the middle of the city after fighting with some very violent winds. Felt like a pro even though im sure most pilots would be able to land a jet in the space that I had just proudly conquered. Journal Entry 4 Unfortunately when I exited my chopper to walk around the stadium I forgot to tune down the lift controls.... So upon exiting I turned around just in time to see my chopper hover onto its side make a violent grinding noise and explode in a fiery wreckage. Journal Entry 5 Now chopper-less I decided to proceed on foot and explore. But to my loss there was no open exits in the stadium so here I sit until they host the next baseball game :( ========== Video Reviews ========== Playthrough Coming Soon ================ First Day Reviews Links ================ Youtube https://www.youtube.com/fdreviews Facebook https://www.facebook.com/fdreviews Twitter https://twitter.com/FirstDayReviews Steam Group http://steamcommunity.com/groups/firstdayreviews Twitch http://www.twitch.tv/firstdayreviews You can use this widget-maker to generate a bit of HTML that can be embedded in your website to easily allow customers to purchase this game on Steam. There is more than one way to buy this game. Please select a specific package to create a widget for:

Take On Helicopters on Steam

Take On Helicopters

take on helicopters

Oct 27, 2011.. Take On Helicopters: Rearmed is a free official DLC for Take On Helicopters. It seamlessly merges Arma 2 and Arma 2: Operation Arrowhead ..

Reach for the sky and beyond in Bohemia Interactive's Take On™ simulation video game series. Fly a helicopter over Seattle, explore Mars with a rover, pick up ..

Take On Helicopters (TKOH) is a 2011 video game developed by Bohemia Interactive. It was released 27 October 2011 for Microsoft Windows, with its first ..

Metacritic Game Reviews, Take On Helicopters for PC, Built upon over 10 years of experience, Take On Helicopters immerses players within beautifully rich ..

Take On Helicopters (TKOH) is a 2011 video game developed by Bohemia Interactive. It was released 27 October 2011 for Microsoft Windows, with its first official DLC, Take On Helicopters: Hinds being released 15 March 2012. The DLC features three different versions of the Mi-24 Hind (Mil Mi-24 V, Mi-24 P and SuperHind Mk.III). It is the first game in the Take On video game series, followed by Take on Mars. The campaign takes place primarily in the then-future of 2013, on a 3,800 square kilometer terrain based around the city of Seattle, Washington, and its surrounding metropolitan area. In the campaign mode, the player takes on the role of a civilian helicopter pilot, Tom Larkin, whose civil aviation business is struggling through hard times. The campaign involves different types of contracts which the player earns money, which can be used to buy, repair, and upgrade helicopters. The campaign also features flashback missions, where the player takes on the role of Larkin's older brother, Joe Larkin, during his military service as a U.S. Army helicopter pilot during a 2012 war in Takistan, the fictional country that was the setting of Bohemia Interactive's 2010 video game, ARMA 2: Operation Arrowhead. In the summer of 2013, former U.S. Army helicopter pilot and war veteran, Joe Larkin, and his younger brother, Tom Larkin, take over their Seattle-based family business, civil aviation provider, Larkin Aviation, after the death of their father, who was also the owner. Only mere weeks away from closure, the Larkin brothers face an uncertain future in a struggling economy. Trying to save what their father has built, they decide to take on contracts, and competitors. Take On Helicopters is primarily a civil aviation video game focused on rotary-wing aircraft, featuring three different classes of helicopters: light, medium, and heavy. In addition to the career, the game includes challenges, time trials, training, a mission editor, free flight, and multiplayer. Take On Helicopters is set in two large open world terrains (North American and South Asia) based upon real-world terrain-data. The former features 60 km x 60 km terrain of detailed Seattle city, suburban, industrial, water and woodland bodies while the latter - South Asia - includes 120 km x 120 km of deserts, rivers and simple villages. The game also features a powerful mission editor and supports modding. Sample missions and sample helicopter models have been released to support mission editors and mod-makers. The flight model in Take On Helicopters is based on helicopter dynamics middleware by RTDynamics. Take On Helicopters '​ career mode consists of a series of scenarios which take place within an overarching plot. The story is centred on the Seattle-based family business Larkin Aviation, which is struggling through hard times after the passing of Harry Larkin. The player takes the role of a civilian helicopter pilot named Tom Larkin, who together with his brother Joe is trying to save the business their father has built. Missions range from filming whales in Puget Sound, to flying in formation above Bremerton, Washington in a veteran's air show and assisting SWAT officers in fast-roping operations on the roof of the Columbia Tower. The campaign also features military flashback missions in South Asia. The career mode includes the ‘Heliport’. Here players can pick different types of contracts which earn them money. Money can be used to buy, repair and improve helicopters. Contracts can be also be replayed to earn more money. Free flight mode lets players fly around any of the available helicopters in the game. Challenges in Take On Helicopters are procedural. This means that they are a little different each time they are played. Challenges include ‘Search and Rescue’, ‘Pursuit’, ‘Dropping’, ‘Fly to Landmark’, ‘Sling-loading’ and ‘Formation Flight’. Time-trials challenge players to complete an aerial course within a set amount of time. Take On Helicopters includes a number of tutorials to explain the basics behind flying helicopters. They are presented in order from the easiest to the most advanced. As such, players can familiarize themselves with the cockpit and instruments, start-up and shutdown procedures, basic manoeuvers, lift-off, landing, sling loads and emergency procedures. Furthermore, the game has three different difficulty settings: beginner, trainee and expert. These difficulty settings can be tweaked to create custom presets. Take On Helicopters includes three distinct classes of helicopter: light (MD500 based), medium (Bell 412 based) and heavy (AW101 Merlin based). Each has a flight model suited to the characteristics of its class and within each class there are multiple variants. Equipment such as winches, sling-lines, fast rope hooks and external cameras generate a wide range of things to do across a number of different helicopters. Take On Helicopters features two terrains for the player to utilize: Seattle (60x60km) and South Asia (120x120km). The Seattle terrain offers a variety of urban and natural points of interest. The commercial downtown district of Seattle, Washington – with its numerous tall buildings and landmarks – gives way into more industrial and residential areas along Puget Sound. Several bridges span across this complex body of coastal water and its system of interconnected natural and man-made marine waterways and basins. Dense vegetation is found outside of the more populated urban areas with numerous air, rail and marine transport hubs providing state, national, and international communication links. The South Asia terrain creates a mix of wild, open spaces cut with deep valleys, tall mountain ranges and dense green zones. Numerous urban settlements – of varying degrees of size and development – are dotted around the landscape. The 2D visual mission editor featured in Take On Helicopters enables players to create and import their own missions, time-trials, challenges, scenarios and campaigns. The technology is based on the editors found in Bohemia Interactive's ARMA and Operation Flashpoint series of video games. On 24 June 2011 a community preview version of Take On Helicopters was released to the public. This version was available to anyone who owned ARMA 2: Operation Arrowhead. 4 October 2011 a beta version of the game was released for those who had pre-ordered the game. Bohemia Interactive regularly releases public beta patches for their games before they are officially released. Take On Helicopters: Hinds is the first official DLC. Shifting focus to a more combat-oriented experience, Take On Helicopters: Hinds puts players in the seat of the iconic Russian gunship: the Hind. Take On Helicopters received mostly positive reviews, being praised for its gameplay and scenery, but receiving criticism for its storyline. Official website Official forums Community FAQ